We're always looking for new sound/graphic designers and software developers for our team, so read over the following information and if you think you've got the talent to release extremely high quality products, feel free to contact us.
Browse through demos and compositions from TeamDNR
members and users
TeamDNR members and users can share through our SoundCloud group
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Nick Horn Nick horn is one of the original founding members of TeamDNR, as well as an accomplished musician, and has been a constant contributor to sound design projects, public relations and customer support. Through all sorts of craziness, Nick has been a solid leader for TeamDNR. Nick also makes some sweet tunes under the name nickandrobot, which you should definitely check out. |
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reason lahalla reason lahalla is also a founding member of TeamDNR and deals mainly with product development, promotions, sound design, mixing and maintaining the website and graphics. reason has been involved in the music industry for more than 10 years in a variety of capacities, from manager to executive producer and everything in between.
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Brickwall Audio Brickwall Audio focuses on trailer and promotional music, as well as custom music and sound design. Launched in 2009, Brickwall Audio serves as an outlet for composer Erik Ekholm. Previously in his career, Erik produced and performed electronic and heavy synth music with many experimental and groundbreaking new ideas. |
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Bryan 'Xenos' Lee With over 20 years of hobbyist experience behind him, Bryan Lee has lent his extensive knowledge of sound synthesis and sampling to such companies as Rob Papen Inspiration Software, Camel Audio, Image-Line, ReFX, Fabfilter, FXpansion, Tone2 and numerous small software synthesizer developers. Bryan is also very active in his own business venture, Xenos Soundworks, which also produces high quality and creative soundsets for VSTi instruments. |
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Michael Olsen After co-founding Sonic Timeworks, Michael Olsen has worked in the audio software industry for more than 10 years, specializing in crossplatform GUI and plug-in architechtures. EDITOR'S NOTE: Michael's PXDK framework was used in the development of our own MixControl mixing plug-ins, and it rocks hard. |
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